![]() It depends on what you're looking for when you read a gamebook I suppose. On the side, it's actually rather interesting that the gamebook adopts the video-game style of letting you pick a character class/role/job/profession/path (whatever you're familiar with), and you even get variants depending on your choices. It's nice, and I do think they offer different fighting styles, but ultimately the fights are not balanced - there is one class type and one stat/attribute that's simply better than the other two. ![]() Also, too bad the narrative doesn't really distinguish between the classes.įor the book itself, unlike traditional gamebooks, there are zero illustrations (aside from the nicely-done coloured maps). Also, due to the book size, gamebook length, and large font, it's actually a bit unwieldy to play and read. But then again, despite the length, a lot of the paragraphs simply offer the illusion of choice. Many just branch off for one or two sections and then merge again - even when the choice is as significant as good intentions vs evil intentions (and that happened not just once!). In summary, the writing was pretty solid - it's a good story with personality, to the point where I actually like the few recurring NPCs. There's enough "meat" and "flavour" in the plot plus the world-building that would have made a very nice high fantasy story - without it needing to be a gamebook at all. #Fabled lands or legion of shadows plus#.
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